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Showing posts with label Developer. Show all posts
Showing posts with label Developer. Show all posts

Friday, 23 March 2012

Developer of Battleheart and ZombieVille abandons Android

"> 2by Emily Aquin
tagged Android, apps, developers

The developer of the popular apps Battleheart and ZombieVille USA, Mika Mobile, has blogged that the cost of Android game development outweighs the profit their apps bring in. Both games are hits on iOS, and had been ported to Android to much excitement. Apparently, the Mika Mobile/Android marriage was not a good one, and the game developers will no longer support the game on Android.

Here, the developer explains their challenges with Android:

There’s a big difference between generating revenue, and “making money” – It’s not that they haven’t generated income, but that income is offset by the additional support costs the platform has demanded. Where did your dollar go? We spent about 20% of our total man-hours last year dealing with Android in one way or another – porting, platform specific bug fixes, customer service, etc.  I would have preferred spending that time on more content for you, but instead I was thanklessly modifying shaders and texture formats to work on different GPUs, or pushing out patches to support new devices without crashing, or walking someone through how to fix an installation that wouldn’t go through.  We spent thousands on various test hardware.  These are the unsung necessities of offering our apps on Android.  Meanwhile, Android sales amounted to around 5% of our revenue for the year, and continues to shrink.  Needless to say, this ratio is unsustainable.

This begs the question: is Android shooting itself in the foot by needing support for so many different devices? Will this fragmentation issue lead to other developers leaving Android? While the open system of Android has its challenges, it is also the most popular operating system, accounting for 48.6% of all smartphone subscribers.

I suspect the future of Android will require compromise from both the developers and Google. Android developers will have to use different tactics in creating apps than they would for iOS, not just porting over a popular app and expecting it to thrive. Google, though, also has to strive to make the Google Play store a viable place for developers to make money and continue to innovate. What do you think? Let us know in the comments.

source: Mika Mobile
via: Mobile Syrup

» See more articles by Emily Aquin

Categorized as Android Applications, Android Development

Comments Richard Bown

Sounds like someone’s complaining about having to provide customer service and technical support! So what? There are plenty of great games on android whose developers CAN be bothered producing games for the largest market share. Looks like I’ll be spending money with them instead.

Finn

Read it more carefully. Android development pulls in about 10% of iOS right now; the average spend per customer on Android is about 1/50. And Eric Chu, who was tryIng to fix this for Google, has just left. All is not happy at Mountain View.

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Tuesday, 14 February 2012

Developer chat with Madfinger Games today at 2 PM PST

"> Tweet

madfinger-deadzone

Developer Madfinger Games has been on a roll recently with their hit title Shadowgun, easily one of the best looking Android games to date. The company just released their free add-on, dubbed The Leftover, and now they are hard at work on their free multiplayer expansion called Deadzone.

Today at 2 PM PST / 5 PM EST, Madfinger CEO Marek Rabas will host a live chat on Gamestop’s Facebook page to answer any questions that you might have. Hopefully he will announce a release date for the Shadowgun: Deadzone beta and reveal what other projects his team is working on.

In addtion, Madfinger games is also running a contest on their Facebook page to give away a free Asus Transformer Prime. Just like their page and fill out a quick form, and you are entered to win.

We will make an effort to join the live chat later today, so we look forward to seeing some of you there. What questions would you ask Madfinger Games about Android game development?

Source: GameStop Facebook

Taylor is the founder of Android and Me. He resides in Dallas and carries the Verizon Galaxy Nexus as his daily device. Ask him a question on Twitter or Google+ and he is likely to respond. Tagged#contest#Deadzone#developer chat#Madfinger Games#Marek Rabas#Shadowgun#video .nrelate .nr_sponsored{ left:0px !important; }.nrelate .nr_sponsored{ left:0px !important; } 9 Comments Join the discussion!Sort by DateRating 99Taylor Wimberly 20 hours ago Thumb upThumb down 0

My question: Do you plan to support the Kindle Fire?

Reply 92spazby 19 hours ago Thumb upThumb down 0

This is great

Reply 79B2L 19 hours ago Thumb upThumb down 0

Bring on Deadzone, it will make Shadowgun ten times better in my opinion. (Even though it’s already the best game for Android.)

Reply 99Taylor Wimberly 19 hours ago Thumb upThumb down 0

Deadzone is really awesome. I played an early beta at CES on a HDTV and it was a blast using the Logitech wireless gamepads.

Reply 61delinear 19 hours ago Thumb upThumb down +2

Still find it unbelievable how good some of these mobile games are looking. I don’t play a lot of games on my mobile but even I can appreciate how far we’ve come.

Reply 99Taylor Wimberly 18 hours ago Thumb upThumb down 0

Thank the Unity3D engine for the awesome looking games.

http://unity3d.com/

Reply ChadGuest 14 hours ago Thumb upThumb down 0

If only Unity3D had better support for the Tegra3 (or Android in general). What you see in Shadowgun is NOT what Unity3D can do out of the box.

Reply 96Nathan D. 15 hours ago Thumb upThumb down 0

I really want dead zone out already but I have other games to keep me a bit more patient for a little bit longer.

Reply 94Marcus 14 hours ago Thumb upThumb down 0

Ahh! I wish I didn’t have school :\ I would love to be able to enter a chat with the developers!

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