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Showing posts with label Surfaces. Show all posts
Showing posts with label Surfaces. Show all posts

Sunday, 19 February 2012

NenaMark2 Test Results for the ASUS Transformer Pad TF300T Surfaces

"> 0by Stacy Bruce
tagged asus, NenaMark2, NVIDIA Tegra 3, quad-core, transformer

While we were at this years CES we had the pleasure of checking out ASUS’ upcoming tablets, the 7-inch MeMO 370T and the updated HD Transformer Prime 700 series. At that time, little did we know they had another tablet hidden away somewhere that was just dying to get out. It was only a couple weeks ago that Mr. blurry cam got to see the other new ASUS tablet and luckily he shared his image for all to enjoy. At that time we had no idea what kind of specs the thing had, all we knew is that it was being referred to as the ASUS TF300T, and was red in color.

According to a recent NenaMark2 test result that surfaced, we are able to gain a little more knowledge about the device. The Transformer Pad TF300T has a 1.5GHz Nvidia Tegra 3 quad-core processor, the display has a resolution of 1280 x 753p, and the device runs Android 4.0 Ice Cream Sandwich. I wish I could tell you more about the tablet but that is all that can be gathered from this test result. It is believed that we may see the tablet come MWC in a a week and a half so it’s possible we may know everything about the device very soon. We will fill you in as soon as we can.

source: pocketdroid

 

 

» See more articles by Stacy Bruce

Categorized as Android Leaks & Rumours, Android Tablets

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Thursday, 2 February 2012

Snapdragon S4 “Krait” – MSM8960 GPU Benchmark Surfaces

by Saumitra Bhagwat on 1/28/2012 1:19:00 PM
Posted in Qualcomm , Snapdragon , Krait , SoC , GPU

A NenaMark 2 benchmark score for an unknown device based on Qualcomm’s upcoming 28nm Snapdragon S4 “Krait” MSM8960 SoC has just surfaced. The device seems to have 1.5Ghz CPU, a 1024x600 resolution display powered by an Adreno 225 GPU and running Android 4.0.3.

The Adreno 225 GPU scores 54.9 fps in the benchmark. To put things in perspective, a Galaxy S2, powered by the Mali-400 MP4 scores 46.2 fps. The important difference here is that the Galaxy S2 has an 800x480 resolution display, which makes the Adreno 225’s performance that much more impressive while powering a higher resolution display.

What remains to be seen is how the Adreno 225 stacks up against the current king-of-the-hill, the PowerVR SGX543MP2, the custom GeForce GPU in Tegra 3 and other upcoming GPUs such as the Mali T-604 and whatever Apple comes up with in its A6 chip. Given the raw performance offered by these next-gen GPUs, it won’t be long before we get console-quality gaming on our handheld devices.

Source: GSMArena via Nena

Print This Article 33 Comments View All Comments Post a Comment Very impressive... by blueboy11 on Saturday, January 28, 2012 I give it Q4 2013 until we see true "console" gaming on a phone, but my thing will be a wireless controller along with putting it on a HDTV (tablets already kinda do this, I know, but true gaming and not steaming like OnLive) then I can safely say that we will see performance like a high-end netbook, but definitely not like a Core i7 notebook. I'm just glad that tech has advanced, abeit very slowly of course. blueboy11 Reply RE: Very impressive... by ssj4Gogeta on Monday, January 30, 2012 The fact that smartphone SoC's are approaching console graphics performance just tells you how outdated current consoles are. ssj4Gogeta Reply RE: Very impressive... by Shadowmaster625 on Monday, January 30, 2012 There is no point in having console level graphics in a phone because it requires the thing to be plugged into a wall anyway, lest you drain your battery in an hour. What good is a phone with a dead battery? I never could get a straight answer for that. So if your going to be tethered to a wall socket, why not just play games on a frickin console? Shadowmaster625 Reply RE: Very impressive... by freezervv on Monday, January 30, 2012 Because you're doing one of two things:

A) Driving "console-level graphics" on a cell phone screen
In which case your resolution is relatively minimal, so it's not outside of the realm of possibility that power efficiency will rise far enough to make this doable with current battery technology. In any case, it's not as though electrical sockets are as rare as hydrogen stations. ;)

B) Driving "console-level graphics" on a HD television
In which case your cell phone is already plugged in. Power delivery is simply a matter of connectors.

Not seeing insurmountable problem... freezervv Reply Not good enough by B3an on Saturday, January 28, 2012 The Adreno 225 still isn't good enough to surpass the PowerVR SGX543MP. I know this benchmark was running at a slightly higher res than the Galaxy S2's Mali-400 but this still wont be good enough to even match the SGX543MP. Also keep in mind that the CPU in the S4 is faster than the A5 in Apples toys and this GPU still fails. Not good enough IMO. Lets just hope it's this single benchmark it does poorly with. B3an Reply RE: Not good enough by jrocks84 on Saturday, January 28, 2012 They need to get the real-world performance closer to theoretical. The theoretical processing power of the Adreno GPU's is very high but lacks efficiency due to it being a VLIW architecture derived from AMD/ATI's GPUs. This is the last Qualcomm GPU that's based on the current architecture though so they'll hopefully be better soon. jrocks84 Reply RE: Not good enough by MrMilli on Monday, January 30, 2012 While Adreno is indeed VLIW based, it's not ATI based but made by BitBoys. MrMilli Reply RE: Not good enough by zorxd on Saturday, January 28, 2012 Most people do not care about GPU performance on phones at this point so I think qualcomm will aim for the 99% of the non-hardcore mobile gamer market.

Just like on PCs, many people are fine with an integrated GPU or a low end add-on video card. zorxd Reply RE: Not good enough by B3an on Sunday, January 29, 2012 It's not just about games. The whole UI is GPU accelerated on Android 4.0 (finally). These future SoC's will also be driving 1080p tablets and even possibly higher resolutions late this year, like 2560x1600.

Any many people do care about the GPU, even if they dont know much about the technical side, they will certainly care when they cant run even relatively simple games on there new 1080p tablet. B3an Reply RE: Not good enough by Exodite on Sunday, January 29, 2012 2D acceleration is trivial though.

My 20 year old Amiga 1200 can handle that perfectly fine even at monstrous resolutions, I'm pretty sure it won't be an issue for any modern SoC. Exodite Reply Subject Comment Post Comment Please login or register to post a comment.
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